
Clicking on a bloodline will take you to the character profile of the bloodline's founder. The ledger includes a page detailing all bloodlines that have existed in the history of the current game, regardless of how they were formed, in order of most living descendants. First step is to find the bloodline that interests you.

Whether or not a bloodline is passed on to descendants depends on two specific properties of the bloodline in question: Inheritance and Transfer. However, similar effects granted NOT by bloodlines should be handled separately and thus should “stack” with effects from bloodlines.įor example forged "Conqueror" bloodline's and warrior lodge "Raider" bloodline's artifact looting and prisoner capturing effects will not stack with each other, but they DO stack with similar effect from being a level 2+ member of a warrior lodge. Special effects are handled as flags by the game and having the same flag set multiple times doesn't do anything for you.
LIFE IS FEUDAL WIKI FORGE FULL
LIFE IS FEUDAL WIKI CARPENTERS FULLįor now, private servers of up to 64 people are the law of the land, which explains the peculiar full title of ‘Life is Feudal: Your Own’, as opposed to Life is Feudal: That Chap Over There’s.īut we’ve seen what happens when you shove a bunch of survivors into unspoiled countryside and let them slog it out. I’ve been there, perpetrating carnage, bloodshed and rampant psychopathy. The thought of a Medieval free-lootin’ PvP sandbox resembling anything close to reality is an initially funny one. Life is Feudal looks to leverage a dizzyingly interdependent skill system to suppress the stab-happy. It’s most reminiscent of Runescape of all things.

That “hardcore” bit in the description? Roughly translates to “bring a spreadsheet” you’ll need it to keep track of the stats and skills. You’re best off allying with the wiki, but here’s a layman’s explanation. You start with the skills every good peasant needs to survive: Forestry, Farming, Prospecting, Nature’s lore and Terraforming (obviously). Each can be levelled to 100, and passing certain thresholds unlocks further skills like “Construction materials preparation” or the more arousing “Warfare engineering”. But! By default, you’ll encounter an overall skill cap of 600, meaning it’s impossible for one player to master the lot.

I began by testing that system on my own solitary server, opting to roleplay (witnesses were quelled) a humble woodsman on a quest for a crafting table. I snapped some twigs and improvised tools to boost my Forestry, unlocking Logging at level 30.
